/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#include "Game/PacketFilter.h"
#include "Game/Server/OpcodeHandler.h"

static bool MapSessionFilterHelper(GameSession* session, OpcodeHandler const& opHandle)
{
    // we do not process thread-unsafe packets
    if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
    { return false; }

    return true;
}


bool GameSessionFilter::process(Shared::Binary::WorldPacket* packet)
{
    OpcodeHandler const& ophandle = gameOpcodes[packet->opcode()];
    // check if packet handler is supposed to be safe
    if (ophandle.packetProcessing == PROCESS_INPLACE) {
        return true;
    }
    return !MapSessionFilterHelper(_session, ophandle);
}